![]() ![]() I was standing outside smoking a cigarette earlier while my I left my Stiletto idling quietly in space while thinking over my next move during one of the missions. I actually feel like I'm controlling a huge star ship. fucking rocks! I've never played this game before and I'm really enjoying it. I haven't been playing EVE much though, well not at all lately. ![]() It reminds me of EVE a bit (or EVE reminds me of it). ![]() So, I picked up Nexus during this promo since I found out it doesn't require a flight stick. I played Star Control for the first time the other night and I had fun. I hope this post makes sense, I probably shouldn't be typing this out at midnight x).I've been taking a break from my usual RPG and dungeon crawling exploits the past few days. ![]() However, I think it might just get in the way if its focus was X3 and before. I've also been using the Nexus since it was Morrowind Source (I remembered the name correctly, right?), and have found it thoroughly useful for TES3-5 and DA:O, and I could see how useful it might be for X:Rebirth. I would like to echo what others have said - forget about trying to integrate the X games into the Nexus, prior to Rebirth, and instead, focus on creating a site dedicated to X:Rebirth. Repositories, databases, and download lists evolved accordingly, and like a juggernaught, would be hard to divert at the closing of this X game cycle. The way I see it, this community evolved around these forums here, and a couple of fan sites (X-Tended comes to mind). I don't know whether there is a centralised script database for X3/AP, and if there isn't, then I think that would be a really good thing(tm), especially if it is designed so Cycrow's manager (if it still exists? As I said, been out of the loop for a while) can read from it, download and update from it. The only exception to this are scripts, which are quite easy to merge/run multiple of so long as they don't want to change the same thing. Playing the game how I wanted to play it became a chore, and that was partially down to how the game is modded. It is a *lot* harder than in any of the TES games (III onwards, haven't played any pre-Morrowind). Why? Two fold - I grew tired of having to manually merge, playtest and troubleshoot each and every mod I wanted to play into a single build. I haven't actually played X3 or AP for about a yeear now. Would I like to see a Nexus site for the X series? Yes.ĭo I feel that the current Nexus site structure is compatible? Not without tweaks.īeen playing the X games since X2, and been interested in the mods since I first created an account on these forums. Other games dont have this sort of problem. are major issues, and failing to register what you use causes mod incompatibility. Unlike a lot of other games, compatibility issues such as tfile number, page 17 entries, command usage etc. Lot of work for someone though I suspect. Maybe if Nexus has a lot of mod makers who dont use this site, then they will need a facility for registering details where someone from the Nexus site then adds the details here. It would be useful for Nexus to mirror the information here, but here is the only place it could be updated. Put it this way, if a Nexus mod uses my tfile number, I wont be helping someone to troubleshoot the problems of conflicting with my mods/scripts, I'll be telling them to get the author of the other mod to properly register what they use and change their mod accordingly. Its up to modders to make sure that what they use is unique and registered, so mod compatibility issues dont arise. It has to happen.Ī nexus site would need to not only link to the documentation we have here, but actively encourage modders who dont use this site to register their "usages" here. difficult.Īctually, I'd call that a pre-requisite. Getting People to do that on Nexus as well might be. If you don't provide that information here your stuff won't get registered. Killjaeden wrote:The only problem with a nexus site would be the incompatibility problems - if you create a mod and you use, say t-file 6413 and commandslot xyz, and register it here then other modders can see that this one is already taken. ![]()
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